mirror of
https://github.com/0ldsk00l/nestopia.git
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130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstApplicationException.hpp"
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#include "NstApplicationLanguage.hpp"
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namespace Nestopia
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{
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namespace Application
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{
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bool Instance::Language::Resource::Load(wcstring const p)
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{
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if (!Dll::Load( p ))
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return false;
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path = p;
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return true;
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}
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void Instance::Language::Load(const Configuration& cfg)
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{
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if (!resource)
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Load( cfg["language"]["file"].Str().Ptr() );
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}
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void Instance::Language::Save(Configuration& cfg) const
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{
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if (resource.path.Length())
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cfg["language"]["file"].Str() = resource.path;
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}
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void Instance::Language::Load(wcstring const path)
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{
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if (!path || !*path)
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{
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Paths paths;
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EnumerateResources( paths );
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if (paths.empty())
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throw Exception( L"language\\english.nlg file not found!" );
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Paths::const_iterator it( paths.begin() );
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for (Paths::const_iterator end(paths.end()); it != end; ++it)
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{
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if (it->File() == L"english.nlg")
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break;
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}
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if (it == paths.end())
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it = paths.begin();
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if (!resource.Load( it->Ptr() ))
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throw Exception( L"Failed to load language plugin file!" );
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}
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else if (!resource.Load( path ))
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{
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Load( NULL );
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}
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}
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void Instance::Language::UpdateResource(wcstring const update)
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{
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NST_ASSERT( update );
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resource.path = update;
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}
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void Instance::Language::EnumerateResources(Paths& paths) const
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{
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for (uint i=0; i < 2 && paths.empty(); ++i)
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{
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struct FileFinder
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{
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WIN32_FIND_DATA data;
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HANDLE const handle;
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FileFinder(wcstring const path)
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: handle(::FindFirstFile( path, &data )) {}
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~FileFinder()
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{
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if (handle != INVALID_HANDLE_VALUE)
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::FindClose( handle );
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}
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};
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Path path( Instance::GetExePath(i ? L"*.*" : L"language\\*.*") );
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FileFinder findFile( path.Ptr() );
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if (findFile.handle != INVALID_HANDLE_VALUE)
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{
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do
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{
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if (!(findFile.data.dwFileAttributes & (FILE_ATTRIBUTE_HIDDEN|FILE_ATTRIBUTE_SYSTEM|FILE_ATTRIBUTE_DIRECTORY)))
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{
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path.File() = findFile.data.cFileName;
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if (path.Extension() == L"nlg")
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paths.push_back( path );
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}
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}
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while (::FindNextFile( findFile.handle, &findFile.data ));
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}
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}
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}
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}
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}
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