mirror of
https://github.com/0ldsk00l/nestopia.git
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183 lines
3.6 KiB
C++
183 lines
3.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_APPLICATION_INSTANCE_H
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#define NST_APPLICATION_INSTANCE_H
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#pragma once
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#include "NstObjectDelegate.hpp"
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#include "NstCollectionVector.hpp"
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#include "NstApplicationConfiguration.hpp"
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#include "NstWindowGeneric.hpp"
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namespace Nestopia
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{
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namespace Application
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{
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class Instance
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{
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public:
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Instance();
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~Instance();
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void Save();
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static const Path& GetExePath();
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static const Path GetExePath(const GenericString);
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static const Path GetConfigPath(const GenericString);//bg
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static const Path GetLongPath(wcstring);
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static const Path GetTmpPath(GenericString=GenericString());
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static const Path GetFullPath(const GenericString);
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static const String::Heap<char>& GetVersion();
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static uint NumChildWindows();
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static void ShowChildWindows(bool=true);
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static Window::Generic GetChildWindow(uint=0);
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static Window::Generic GetMainWindow();
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static Window::Generic GetActiveWindow();
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class Language;
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static Language& GetLanguage();
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enum IconStyle
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{
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ICONSTYLE_NES,
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ICONSTYLE_FAMICOM
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};
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static IconStyle GetIconStyle();
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static void SetIconStyle(IconStyle);
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enum
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{
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WM_NST_COMMAND_RESUME = WM_APP + 55,
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WM_NST_LAUNCH = WM_APP + 56,
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COPYDATA_OPENFILE_ID = 0xDEAF
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};
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enum Event
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{
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EVENT_WINDOW_CREATE = 1,
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EVENT_WINDOW_DESTROY,
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EVENT_SYSTEM_BUSY,
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EVENT_FULLSCREEN,
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EVENT_DESKTOP
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};
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class Events
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{
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public:
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struct WindowCreateParam
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{
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HWND hWnd;
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uint x;
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uint y;
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};
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struct WindowDestroyParam
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{
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HWND hWnd;
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};
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private:
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typedef Object::Delegate<void,Event,const void*> Callback;
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struct Callbacks : Collection::Vector<Callback>
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{
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~Callbacks();
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};
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static void Add(const Callback&);
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static Callbacks callbacks;
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public:
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static void Remove(const void*);
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static void Signal(Event,const void* = NULL);
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template<typename Data,typename Code>
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static void Add(Data* data,Code code)
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{
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Add( Callback(data,code) );
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}
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};
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private:
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Configuration cfg;
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struct Global;
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static Global global;
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static const wchar_t appClassName[];
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public:
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Configuration& GetConfiguration2()
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{
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return cfg;
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}
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static wcstring GetClassName()
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{
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return appClassName;
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}
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class Waiter
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{
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HCURSOR const hCursor;
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public:
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Waiter();
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~Waiter()
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{
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::SetCursor( hCursor );
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}
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};
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class Locker
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{
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HWND const hWnd;
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const bool enabled;
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public:
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Locker();
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~Locker();
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bool CheckInput(int) const;
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};
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};
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}
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}
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#endif
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