nestopia/source/win32/NstApplicationInstance.hpp

183 lines
3.6 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_APPLICATION_INSTANCE_H
#define NST_APPLICATION_INSTANCE_H
#pragma once
#include "NstObjectDelegate.hpp"
#include "NstCollectionVector.hpp"
#include "NstApplicationConfiguration.hpp"
#include "NstWindowGeneric.hpp"
namespace Nestopia
{
namespace Application
{
class Instance
{
public:
Instance();
~Instance();
void Save();
static const Path& GetExePath();
static const Path GetExePath(const GenericString);
static const Path GetConfigPath(const GenericString);//bg
static const Path GetLongPath(wcstring);
static const Path GetTmpPath(GenericString=GenericString());
static const Path GetFullPath(const GenericString);
static const String::Heap<char>& GetVersion();
static uint NumChildWindows();
static void ShowChildWindows(bool=true);
static Window::Generic GetChildWindow(uint=0);
static Window::Generic GetMainWindow();
static Window::Generic GetActiveWindow();
class Language;
static Language& GetLanguage();
enum IconStyle
{
ICONSTYLE_NES,
ICONSTYLE_FAMICOM
};
static IconStyle GetIconStyle();
static void SetIconStyle(IconStyle);
enum
{
WM_NST_COMMAND_RESUME = WM_APP + 55,
WM_NST_LAUNCH = WM_APP + 56,
COPYDATA_OPENFILE_ID = 0xDEAF
};
enum Event
{
EVENT_WINDOW_CREATE = 1,
EVENT_WINDOW_DESTROY,
EVENT_SYSTEM_BUSY,
EVENT_FULLSCREEN,
EVENT_DESKTOP
};
class Events
{
public:
struct WindowCreateParam
{
HWND hWnd;
uint x;
uint y;
};
struct WindowDestroyParam
{
HWND hWnd;
};
private:
typedef Object::Delegate<void,Event,const void*> Callback;
struct Callbacks : Collection::Vector<Callback>
{
~Callbacks();
};
static void Add(const Callback&);
static Callbacks callbacks;
public:
static void Remove(const void*);
static void Signal(Event,const void* = NULL);
template<typename Data,typename Code>
static void Add(Data* data,Code code)
{
Add( Callback(data,code) );
}
};
private:
Configuration cfg;
struct Global;
static Global global;
static const wchar_t appClassName[];
public:
Configuration& GetConfiguration2()
{
return cfg;
}
static wcstring GetClassName()
{
return appClassName;
}
class Waiter
{
HCURSOR const hCursor;
public:
Waiter();
~Waiter()
{
::SetCursor( hCursor );
}
};
class Locker
{
HWND const hWnd;
const bool enabled;
public:
Locker();
~Locker();
bool CheckInput(int) const;
};
};
}
}
#endif