nestopia/source/win32/NstApplicationException.cpp

72 lines
1.7 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include <cstdlib>
#include "NstString.hpp"
#include "NstResourceString.hpp"
#include "NstWindowUser.hpp"
#include "NstApplicationException.hpp"
namespace Nestopia
{
namespace Application
{
int Exception::Issue() const
{
try
{
if (id)
{
Resource::String string( id );
if (string.Length())
{
if (msg)
string.Invoke( msg );
Window::User::Fail( string.Ptr() );
}
else
{
throw 1;
}
}
else if (msg)
{
Window::User::Fail( msg );
}
else
{
return EXIT_SUCCESS;
}
}
catch (...)
{
Window::User::Fail( L"Unhandled error! Call the Ghostbusters!" );
}
return EXIT_FAILURE;
}
}
}