mirror of
https://github.com/0ldsk00l/nestopia.git
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144 lines
2.5 KiB
C++
144 lines
2.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_APPLICATION_CONFIGURATION_H
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#define NST_APPLICATION_CONFIGURATION_H
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#pragma once
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#include "NstString.hpp"
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namespace Nestopia
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{
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namespace Application
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{
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class Configuration
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{
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struct Node;
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public:
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Configuration();
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~Configuration();
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void Reset(bool=true);
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void EnableSaving(bool=true);
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const Path& GetStartupFile() const;
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class ConstSection : public ImplicitBool<ConstSection>
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{
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public:
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ConstSection operator [] (cstring) const;
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ConstSection operator [] (uint) const;
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GenericString Str() const;
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ulong Int() const;
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ulong Int(ulong) const;
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bool Yes() const;
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bool No() const;
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private:
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const Node* node;
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public:
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ConstSection(const Node* n)
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: node(n) {}
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bool operator ! () const
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{
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return !node;
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}
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};
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class Section
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{
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public:
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Section operator [] (cstring);
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Section operator [] (uint);
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HeapString& Str();
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private:
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Node* node;
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class IntProxy
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{
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Node& node;
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public:
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IntProxy(Node& n)
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: node(n) {}
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void operator = (ulong);
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};
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class YesNoProxy
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{
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Node& node;
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public:
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YesNoProxy(Node& n)
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: node(n) {}
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void operator = (bool);
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};
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public:
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Section(Node* n)
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: node(n) {}
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IntProxy Int()
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{
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return *node;
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}
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YesNoProxy YesNo()
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{
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return *node;
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}
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};
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Section operator [] (cstring);
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ConstSection operator [] (cstring) const;
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private:
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Node& root;
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bool save;
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Path startupFile;
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};
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}
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}
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#endif
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