nestopia/source/win32/NstApplicationConfiguration.hpp

144 lines
2.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_APPLICATION_CONFIGURATION_H
#define NST_APPLICATION_CONFIGURATION_H
#pragma once
#include "NstString.hpp"
namespace Nestopia
{
namespace Application
{
class Configuration
{
struct Node;
public:
Configuration();
~Configuration();
void Reset(bool=true);
void EnableSaving(bool=true);
const Path& GetStartupFile() const;
class ConstSection : public ImplicitBool<ConstSection>
{
public:
ConstSection operator [] (cstring) const;
ConstSection operator [] (uint) const;
GenericString Str() const;
ulong Int() const;
ulong Int(ulong) const;
bool Yes() const;
bool No() const;
private:
const Node* node;
public:
ConstSection(const Node* n)
: node(n) {}
bool operator ! () const
{
return !node;
}
};
class Section
{
public:
Section operator [] (cstring);
Section operator [] (uint);
HeapString& Str();
private:
Node* node;
class IntProxy
{
Node& node;
public:
IntProxy(Node& n)
: node(n) {}
void operator = (ulong);
};
class YesNoProxy
{
Node& node;
public:
YesNoProxy(Node& n)
: node(n) {}
void operator = (bool);
};
public:
Section(Node* n)
: node(n) {}
IntProxy Int()
{
return *node;
}
YesNoProxy YesNo()
{
return *node;
}
};
Section operator [] (cstring);
ConstSection operator [] (cstring) const;
private:
Node& root;
bool save;
Path startupFile;
};
}
}
#endif