mirror of
https://github.com/0ldsk00l/nestopia.git
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220 lines
4.5 KiB
C++
220 lines
4.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstInpDevice.hpp"
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#include "NstInpPowerGlove.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Input
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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PowerGlove::PowerGlove(const Cpu& c)
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: Device(c,Api::Input::POWERGLOVE)
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{
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buffer[0x0] = 0xA0;
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buffer[0x1] = 0x00;
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buffer[0x2] = 0x00;
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buffer[0x3] = 0x00;
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buffer[0x4] = 0x00;
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buffer[0x5] = 0x00;
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buffer[0x6] = 0x00;
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buffer[0x7] = 0x00;
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buffer[0x8] = 0x00;
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buffer[0x9] = 0x3F;
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buffer[0xA] = 0xFF;
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buffer[0xB] = 0xFF;
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PowerGlove::Reset();
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}
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void PowerGlove::Reset()
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{
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latch = 0;
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stream = ~0U;
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output = 0;
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counter = 0;
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buffer[1] = 0;
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buffer[2] = 0;
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buffer[3] = 0;
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buffer[4] = 0;
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buffer[5] = 0;
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buffer[6] = 0;
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z = 32;
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r = 32;
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}
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void PowerGlove::SaveState(State::Saver& saver,const byte id) const
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{
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const byte data[4] =
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{
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static_cast<byte>(latch),
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static_cast<byte>(stream == ~0U ? 0xFF : stream),
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output,
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counter
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};
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saver.Begin( AsciiId<'P','G'>::R(0,0,id) ).Write( data ).End();
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}
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void PowerGlove::LoadState(State::Loader& loader,const dword id)
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{
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buffer[3] = 0;
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buffer[4] = 0;
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z = 32;
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r = 32;
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if (id == AsciiId<'P','G'>::V)
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{
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State::Loader::Data<4> data( loader );
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latch = data[0];
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stream = data[1] < (12U << 3) ? data[1] : ~0U;
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output = data[2];
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counter = NST_MIN(data[3],8+3);
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}
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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void PowerGlove::BeginFrame(Controllers* i)
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{
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input = i;
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}
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void PowerGlove::Poll()
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{
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Controllers::PowerGlove& glove = input->powerGlove;
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input = NULL;
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if (Controllers::PowerGlove::callback( glove ))
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{
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buffer[1] = (glove.x - 128U) & 0xFF;
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buffer[2] = (128U - glove.y) & 0xFF;
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if (glove.distance < 0)
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{
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z += (z < 63);
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}
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else if (glove.distance > 0)
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{
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z -= (z > 0);
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}
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buffer[3] = (z/2 - 16U) & 0xFF;
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if (glove.distance < 0)
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{
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r += (r < 63);
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}
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else if (glove.distance > 0)
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{
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r -= (r > 0);
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}
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else if (r < 32)
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{
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++r;
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}
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else if (r > 32)
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{
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--r;
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}
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buffer[4] = (r/2 - 16U) & 0xFF;
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buffer[5] = glove.gesture;
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if (glove.buttons & Controllers::PowerGlove::START)
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{
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buffer[6] = 0x82;
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}
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else if (glove.buttons & Controllers::PowerGlove::SELECT)
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{
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buffer[6] = 0x83;
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}
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else
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{
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buffer[6] = 0xFF;
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}
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}
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}
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uint PowerGlove::Peek(uint)
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{
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uint data = 0;
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if (stream != ~0U)
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{
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data = stream++;
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if (!(data & 0x7))
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{
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if (input)
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Poll();
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output = buffer[data >> 3] ^ 0xFFU;
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}
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else if (data == (12U << 3) - 1)
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{
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stream = 0;
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}
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data = output >> 7;
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output = output << 1 & 0xFFU;
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}
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return data;
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}
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void PowerGlove::Poke(const uint data)
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{
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latch = (latch << 1 & 0xFE) | (data & 0x01);
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if (latch == 0x06 && counter == 0)
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{
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stream = ~0U;
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}
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else if (latch == 0xFF)
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{
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stream = ~0U;
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counter = 1;
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}
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else if (counter && counter++ == 8+3)
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{
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stream = 0;
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counter = 0;
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}
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}
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}
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}
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}
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