mirror of
https://github.com/0ldsk00l/nestopia.git
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284 lines
5.7 KiB
C++
284 lines
5.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstInpDevice.hpp"
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#include "NstInpAdapter.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Input
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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Adapter::Adapter(Type t)
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: type(t) {}
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AdapterTwo::AdapterTwo(Device& a,Device& b,Type t)
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: Adapter(t)
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{
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devices[0] = &a;
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devices[1] = &b;
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}
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bool AdapterTwo::SetType(Type t)
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{
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if (type != t)
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{
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type = t;
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return true;
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}
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return false;
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}
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Device& AdapterTwo::Connect(uint port,Device& device)
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{
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NST_ASSERT( port < 2 );
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Device& old = *devices[port];
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devices[port] = &device;
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return old;
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}
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void AdapterTwo::Initialize(bool arcade)
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{
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for (uint i=0; i < 2; ++i)
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devices[i]->Initialize( arcade );
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}
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void AdapterTwo::Reset()
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{
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for (uint i=0; i < 2; ++i)
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devices[i]->Reset();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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uint AdapterTwo::NumPorts() const
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{
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return 2;
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}
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Device& AdapterTwo::GetDevice(uint port) const
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{
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NST_ASSERT( port < 2 );
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return *devices[port];
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}
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void AdapterTwo::BeginFrame(Controllers* input)
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{
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devices[0]->BeginFrame( input );
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devices[1]->BeginFrame( input );
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}
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void AdapterTwo::EndFrame()
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{
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devices[0]->EndFrame();
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devices[1]->EndFrame();
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}
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void AdapterTwo::Poke(uint data)
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{
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devices[0]->Poke( data );
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devices[1]->Poke( data );
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}
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uint AdapterTwo::Peek(uint line)
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{
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NST_ASSERT( line < 2 );
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return devices[line]->Peek( line );
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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AdapterFour::AdapterFour(Device& a,Device& b,Device& c,Device& d,Type t)
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: Adapter(t), increaser(1)
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{
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count[0] = 0;
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count[1] = 0;
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devices[0] = &a;
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devices[1] = &b;
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devices[2] = &c;
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devices[3] = &d;
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}
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Device& AdapterFour::Connect(uint port,Device& device)
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{
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NST_ASSERT( port < 4 );
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Device& old = *devices[port];
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devices[port] = &device;
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return old;
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}
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void AdapterFour::Initialize(bool arcade)
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{
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for (uint i=0; i < 4; ++i)
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devices[i]->Initialize( arcade );
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}
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void AdapterFour::Reset()
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{
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increaser = 1;
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count[0] = 0;
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count[1] = 0;
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for (uint i=0; i < 4; ++i)
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devices[i]->Reset();
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}
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bool AdapterFour::SetType(Type t)
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{
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if (type != t)
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{
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type = t;
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increaser = 1;
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count[0] = 0;
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count[1] = 0;
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return true;
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}
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return false;
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}
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void AdapterFour::SaveState(State::Saver& state,const dword chunk) const
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{
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if (type == Api::Input::ADAPTER_NES)
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{
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const byte data[3] =
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{
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static_cast<byte>(increaser ^ 1),
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static_cast<byte>(count[0]),
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static_cast<byte>(count[1])
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};
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state.Begin( chunk ).Write( data ).End();
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}
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}
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void AdapterFour::LoadState(State::Loader& state)
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{
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if (type == Api::Input::ADAPTER_NES)
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{
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State::Loader::Data<3> data( state );
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increaser = ~data[0] & 0x1;
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count[0] = (data[1] <= 20) ? data[1] : 0;
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count[1] = (data[2] <= 20) ? data[2] : 0;
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}
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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uint AdapterFour::NumPorts() const
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{
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return 4;
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}
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Device& AdapterFour::GetDevice(uint port) const
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{
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NST_ASSERT( port < 4 );
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return *devices[port];
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}
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void AdapterFour::BeginFrame(Controllers* input)
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{
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for (uint i=0; i < 4; ++i)
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devices[i]->BeginFrame( input );
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}
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void AdapterFour::EndFrame()
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{
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for (uint i=0; i < 4; ++i)
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devices[i]->EndFrame();
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}
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void AdapterFour::Poke(const uint data)
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{
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if (type == Api::Input::ADAPTER_NES)
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{
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increaser = ~data & 0x1;
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if (!increaser)
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{
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count[0] = 0;
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count[1] = 0;
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}
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}
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for (uint i=0; i < 4; ++i)
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devices[i]->Poke( data );
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}
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uint AdapterFour::Peek(const uint line)
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{
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NST_ASSERT( line < 2 );
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if (type == Api::Input::ADAPTER_NES)
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{
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const uint index = count[line];
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if (index < 20)
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{
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count[line] += increaser;
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if (index < 16)
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{
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return devices[line + (index < 8 ? 0 : 2)]->Peek( line );
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}
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else if (index >= 18)
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{
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return (index - 18) ^ line;
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}
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}
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return 0;
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}
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else
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{
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return
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(
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(devices[line+0]->Peek( line ) << 0 & 0x1) |
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(devices[line+2]->Peek( line ) << 1 & 0x2)
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);
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}
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}
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}
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}
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}
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