mirror of
https://github.com/0ldsk00l/nestopia.git
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179 lines
4.3 KiB
C++
179 lines
4.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardMmc3.hpp"
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#include "NstBoardSuperGamePocahontas2.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace SuperGame
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void Pocahontas2::SubReset(const bool hard)
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{
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if (hard)
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{
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exRegs[0] = 0x00;
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exRegs[1] = 0x00;
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}
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exRegs[2] = false;
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Mmc3::SubReset( hard );
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Map( 0x5000U, &Pocahontas2::Poke_5000 );
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Map( 0x5001U, &Pocahontas2::Poke_5001 );
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Map( 0x8000U, 0x9FFFU, &Pocahontas2::Poke_8000 );
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Map( 0xA000U, 0xBFFFU, &Pocahontas2::Poke_A000 );
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Map( 0xC000U, 0xDFFFU, &Pocahontas2::Poke_C000 );
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Map( 0xE000U, 0xEFFFU, &Pocahontas2::Poke_E000 );
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Map( 0xF000U, 0xFFFFU, &Pocahontas2::Poke_F000 );
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}
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void Pocahontas2::SubLoad(State::Loader& state,const dword baseChunk)
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{
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if (baseChunk == AsciiId<'S','P','2'>::V)
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{
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while (const dword chunk = state.Begin())
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{
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if (chunk == AsciiId<'R','E','G'>::V)
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{
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State::Loader::Data<3> data( state );
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exRegs[0] = data[0];
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exRegs[1] = data[1];
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exRegs[2] = data[2] & 0x1;
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}
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state.End();
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}
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}
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else
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{
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Mmc3::SubLoad( state, baseChunk );
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}
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}
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void Pocahontas2::SubSave(State::Saver& state) const
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{
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Mmc3::SubSave( state );
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const byte data[3] =
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{
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static_cast<byte>(exRegs[0]),
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static_cast<byte>(exRegs[1]),
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static_cast<byte>(exRegs[2])
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};
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state.Begin( AsciiId<'S','P','2'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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void NST_FASTCALL Pocahontas2::UpdatePrg(uint address,uint bank)
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{
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if (!(exRegs[0] & 0x80))
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prg.SwapBank<SIZE_8K>( address, bank );
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}
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void NST_FASTCALL Pocahontas2::UpdateChr(uint address,uint bank) const
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{
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chr.SwapBank<SIZE_1K>( address, (exRegs[1] << 6 & 0x100) | bank );
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}
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NES_POKE_D(Pocahontas2,5000)
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{
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if (exRegs[0] != data)
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{
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exRegs[0] = data;
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if (exRegs[0] & 0x80)
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{
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const uint bank = exRegs[0] & 0xF;
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if (exRegs[0] & 0x20)
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prg.SwapBank<SIZE_32K,0x0000>( bank >> 1 );
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else
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prg.SwapBanks<SIZE_16K,0x0000>( bank, bank );
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}
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else
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{
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Mmc3::UpdatePrg();
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}
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}
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}
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NES_POKE_D(Pocahontas2,5001)
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{
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if (exRegs[1] != data)
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{
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exRegs[1] = data;
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Mmc3::UpdateChr();
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}
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}
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NES_POKE_D(Pocahontas2,8000)
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{
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SetMirroringHV( data >> 7 | data );
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}
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NES_POKE_D(Pocahontas2,A000)
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{
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static const byte lut[8] = {0,2,6,1,7,3,4,5};
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data = (data & 0xC0) | lut[data & 0x07];
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exRegs[2] = true;
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Mmc3::NES_DO_POKE(8000,0x8000,data);
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}
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NES_POKE_D(Pocahontas2,C000)
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{
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if (exRegs[2])
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{
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exRegs[2] = false;
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Mmc3::NES_DO_POKE(8001,0x8001,data);
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}
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}
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NES_POKE_D(Pocahontas2,F000)
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{
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Mmc3::NES_DO_POKE(E001,0xE001,data);
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Mmc3::NES_DO_POKE(C000,0xC000,data);
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Mmc3::NES_DO_POKE(C001,0xC001,data);
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}
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}
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}
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}
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}
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