mirror of
https://github.com/0ldsk00l/nestopia.git
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188 lines
3.7 KiB
C++
188 lines
3.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_API_REWINDER_H
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#define NST_API_REWINDER_H
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#include "NstApi.hpp"
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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#if NST_ICC >= 810
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#pragma warning( push )
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#pragma warning( disable : 304 444 )
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#elif NST_MSVC >= 1200
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#pragma warning( push )
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#pragma warning( disable : 4512 )
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#endif
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namespace Nes
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{
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namespace Api
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{
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/**
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* Game rewinder interface.
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*/
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class Rewinder : public Base
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{
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struct StateCaller;
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public:
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/**
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* Interface constructor.
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*
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* @param instance emulator instance
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*/
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template<typename T>
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Rewinder(T& instance)
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: Base(instance) {}
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/**
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* Direction.
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*/
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enum Direction
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{
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/**
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* Forward.
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*/
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FORWARD,
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/**
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* Backward.
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*/
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BACKWARD
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};
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/**
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* Enables rewinder.
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*
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* @param state true to enable
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* @return result code
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*/
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Result Enable(bool state=true) throw();
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/**
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* Checks if rewinder is enabled.
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*
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* @return true if enabled
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*/
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bool IsEnabled() const throw();
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/**
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* Resets rewinder.
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*/
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void Reset() throw();
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/**
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* Enables backward sound.
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*
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* @param state true to enable
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*/
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void EnableSound(bool state=true) throw();
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/**
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* Checks if backward sound is enabled.
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*
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* @return true if enabled
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*/
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bool IsSoundEnabled() const throw();
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/**
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* Sets direction.
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*
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* @param direction direction, FORWARD or BACKWARD
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* @return result code
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*/
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Result SetDirection(Direction direction) throw();
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/**
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* Returns the current direction.
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*
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* @return current direction
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*/
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Direction GetDirection() const throw();
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/**
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* Rewinder state.
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*/
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enum State
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{
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/**
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* Rewinding has stopped.
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*/
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STOPPED,
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/**
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* Rewinding will soon start.
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*/
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PREPARING,
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/**
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* Rewinding has begun.
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*/
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REWINDING
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};
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enum
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{
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NUM_STATE_CALLBACKS = 3
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};
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/**
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* Rewinder state callback prototype.
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*
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* @param userData optional user data
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* @param state type of state
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*/
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typedef void (NST_CALLBACK *StateCallback) (UserData userData,State state);
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/**
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* Rewinder state callback manager.
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*
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* Static object used for adding the user defined callback.
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*/
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static StateCaller stateCallback;
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};
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/**
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* Rewinder state callback invoker.
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*
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* Used internally by the core.
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*/
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struct Rewinder::StateCaller : Core::UserCallback<Rewinder::StateCallback>
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{
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void operator () (State state) const
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{
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if (function)
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function( userdata, state );
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}
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};
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}
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}
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#if NST_MSVC >= 1200 || NST_ICC >= 810
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#pragma warning( pop )
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#endif
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#endif
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