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https://github.com/0ldsk00l/nestopia.git
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103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include <new>
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#include "../NstMachine.hpp"
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#include "NstApiMachine.hpp"
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#include "NstApiRewinder.hpp"
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namespace Nes
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{
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namespace Api
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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Rewinder::StateCaller Rewinder::stateCallback;
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Result Rewinder::Enable(bool enable) throw()
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{
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try
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{
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return emulator.tracker.EnableRewinder( enable ? &emulator : NULL );
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}
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catch (Result result)
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{
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return result;
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}
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catch (const std::bad_alloc&)
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{
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return RESULT_ERR_OUT_OF_MEMORY;
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}
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catch (...)
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{
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return RESULT_ERR_GENERIC;
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}
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}
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bool Rewinder::IsEnabled() const throw()
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{
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return emulator.tracker.IsRewinderEnabled();
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}
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bool Rewinder::IsSoundEnabled() const throw()
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{
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return emulator.tracker.IsRewinderSoundEnabled();
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}
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void Rewinder::EnableSound(bool enable) throw()
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{
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emulator.tracker.EnableRewinderSound( enable );
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}
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Rewinder::Direction Rewinder::GetDirection() const throw()
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{
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return emulator.tracker.IsRewinding() ? BACKWARD : FORWARD;
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}
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Result Rewinder::SetDirection(Direction dir) throw()
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{
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if (emulator.Is(Machine::GAME,Machine::ON))
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{
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if (dir == BACKWARD)
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return emulator.tracker.StartRewinding();
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else
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return emulator.tracker.StopRewinding();
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}
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return RESULT_ERR_NOT_READY;
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}
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void Rewinder::Reset() throw()
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{
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if (emulator.Is(Machine::GAME,Machine::ON))
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emulator.tracker.ResetRewinder();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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}
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}
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