mirror of
https://github.com/0ldsk00l/nestopia.git
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The homebrew module offers configurable ports useful to homebrew game developers. By reading and writing to new ports at configurable addresses, a rom may * write to stdout * write to stderr * exit the emulator with a given exit status These can be used to create automated test suites.
225 lines
4.8 KiB
C++
225 lines
4.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2018-2018 Phil Smith
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include <new>
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#include "../NstMachine.hpp"
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#include "../NstHomebrew.hpp"
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#include "NstApiHomebrew.hpp"
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#include "NstApiMachine.hpp"
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namespace Nes
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{
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namespace Api
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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Result Homebrew::SetExitPort(ushort address) throw()
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{
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if (emulator.tracker.IsLocked( true ))
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return RESULT_ERR_NOT_READY;
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try
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{
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if (emulator.homebrew == NULL)
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emulator.homebrew = new Core::Homebrew( emulator.cpu );
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return emulator.tracker.TryResync
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(
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emulator.homebrew->SetExitPort
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(
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address,
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emulator.Is(Machine::GAME)
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),
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true
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);
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}
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catch (const std::bad_alloc&)
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{
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return RESULT_ERR_OUT_OF_MEMORY;
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}
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catch (...)
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{
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return RESULT_ERR_GENERIC;
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}
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}
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Result Homebrew::ClearExitPort() throw()
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{
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if (emulator.tracker.IsLocked( true ))
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return RESULT_ERR_NOT_READY;
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if (!emulator.homebrew)
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return RESULT_ERR_INVALID_PARAM;
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const Result result = emulator.tracker.TryResync
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(
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emulator.homebrew->ClearExitPort(),
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true
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);
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if (!emulator.homebrew->NumPorts())
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{
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delete emulator.homebrew;
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emulator.homebrew = NULL;
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}
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return result;
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}
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Result Homebrew::SetStdOutPort(ushort address) throw()
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{
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if (emulator.tracker.IsLocked( true ))
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return RESULT_ERR_NOT_READY;
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try
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{
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if (emulator.homebrew == NULL)
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emulator.homebrew = new Core::Homebrew( emulator.cpu );
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return emulator.tracker.TryResync
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(
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emulator.homebrew->SetStdOutPort
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(
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address,
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emulator.Is(Machine::GAME)
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),
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true
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);
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}
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catch (const std::bad_alloc&)
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{
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return RESULT_ERR_OUT_OF_MEMORY;
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}
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catch (...)
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{
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return RESULT_ERR_GENERIC;
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}
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}
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Result Homebrew::ClearStdOutPort() throw()
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{
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if (emulator.tracker.IsLocked( true ))
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return RESULT_ERR_NOT_READY;
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if (!emulator.homebrew)
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return RESULT_ERR_INVALID_PARAM;
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const Result result = emulator.tracker.TryResync
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(
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emulator.homebrew->ClearStdOutPort(),
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true
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);
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if (!emulator.homebrew->NumPorts())
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{
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delete emulator.homebrew;
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emulator.homebrew = NULL;
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}
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return result;
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}
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Result Homebrew::SetStdErrPort(ushort address) throw()
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{
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if (emulator.tracker.IsLocked( true ))
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return RESULT_ERR_NOT_READY;
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try
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{
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if (emulator.homebrew == NULL)
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emulator.homebrew = new Core::Homebrew( emulator.cpu );
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return emulator.tracker.TryResync
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(
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emulator.homebrew->SetStdErrPort
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(
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address,
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emulator.Is(Machine::GAME)
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),
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true
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);
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}
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catch (const std::bad_alloc&)
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{
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return RESULT_ERR_OUT_OF_MEMORY;
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}
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catch (...)
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{
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return RESULT_ERR_GENERIC;
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}
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}
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Result Homebrew::ClearStdErrPort() throw()
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{
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if (emulator.tracker.IsLocked( true ))
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return RESULT_ERR_NOT_READY;
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if (!emulator.homebrew)
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return RESULT_ERR_INVALID_PARAM;
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const Result result = emulator.tracker.TryResync
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(
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emulator.homebrew->ClearStdErrPort(),
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true
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);
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if (!emulator.homebrew->NumPorts())
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{
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delete emulator.homebrew;
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emulator.homebrew = NULL;
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}
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return result;
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}
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ulong Homebrew::NumPorts() const throw()
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{
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return emulator.homebrew ? emulator.homebrew->NumPorts() : 0;
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}
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Result Homebrew::ClearPorts() throw()
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{
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if (emulator.tracker.IsLocked( true ))
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return RESULT_ERR_NOT_READY;
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if (!emulator.homebrew)
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return RESULT_NOP;
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if (emulator.homebrew->NumPorts())
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emulator.tracker.Resync( true );
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delete emulator.homebrew;
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emulator.homebrew = NULL;
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return RESULT_OK;
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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}
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}
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