mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
356 lines
6.8 KiB
C++
356 lines
6.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include <new>
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#include "NstMachine.hpp"
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#include "NstTrackerMovie.hpp"
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#include "NstTrackerRewinder.hpp"
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#include "NstImage.hpp"
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#include "api/NstApiMachine.hpp"
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namespace Nes
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{
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namespace Core
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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Tracker::Tracker()
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:
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frame (0),
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rewinderSound (false),
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rewinderEnabled (NULL),
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rewinder (NULL),
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movie (NULL)
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{}
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Tracker::~Tracker()
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{
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delete rewinder;
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delete movie;
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}
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void Tracker::Unload()
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{
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frame = 0;
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if (rewinder)
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rewinder->Unload();
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else
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StopMovie();
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}
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void Tracker::Reset()
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{
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frame = 0;
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if (rewinder)
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{
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rewinder->Reset();
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}
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else if (movie)
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{
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movie->Reset();
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}
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}
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void Tracker::PowerOff()
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{
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StopMovie();
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}
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void Tracker::Resync(bool excludeFrame) const
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{
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if (rewinder)
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{
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rewinder->Reset();
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}
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else if (movie && !excludeFrame)
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{
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movie->Resync();
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}
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}
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Result Tracker::TryResync(Result lastResult,bool excludeFrame) const
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{
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NST_VERIFY( NES_SUCCEEDED(lastResult) );
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if (NES_SUCCEEDED(lastResult) && lastResult != RESULT_NOP)
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Resync( excludeFrame );
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return lastResult;
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}
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Result Tracker::EnableRewinder(Machine* const emulator)
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{
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if (rewinderEnabled == emulator)
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return RESULT_NOP;
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rewinderEnabled = emulator;
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UpdateRewinderState( true );
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return RESULT_OK;
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}
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void Tracker::EnableRewinderSound(bool enable)
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{
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rewinderSound = enable;
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if (rewinder)
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rewinder->EnableSound( enable );
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}
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void Tracker::ResetRewinder() const
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{
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if (rewinder)
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rewinder->Reset();
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}
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void Tracker::UpdateRewinderState(bool enable)
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{
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if (enable && rewinderEnabled && !movie)
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{
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if (!rewinder)
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{
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rewinder = new Rewinder
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(
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*rewinderEnabled,
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&Machine::Execute,
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&Machine::LoadState,
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&Machine::SaveState,
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rewinderEnabled->cpu,
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rewinderEnabled->cpu.GetApu(),
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rewinderEnabled->ppu,
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rewinderSound
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);
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}
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}
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else
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{
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delete rewinder;
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rewinder = NULL;
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}
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}
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Result Tracker::PlayMovie(Machine& emulator,std::istream& stream)
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{
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if (!emulator.Is(Api::Machine::GAME))
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return RESULT_ERR_NOT_READY;
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UpdateRewinderState( false );
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Result result;
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try
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{
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if (movie == NULL)
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{
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movie = new Movie
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(
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emulator,
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&Machine::LoadState,
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&Machine::SaveState,
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emulator.cpu,
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emulator.Is(Api::Machine::CARTRIDGE) ? emulator.image->GetPrgCrc() : 0
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);
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}
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if (movie->Play( stream ))
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{
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if (emulator.Is(Api::Machine::ON))
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emulator.Reset( true );
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return RESULT_OK;
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}
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else
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{
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return RESULT_NOP;
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}
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}
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catch (Result r)
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{
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result = r;
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}
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catch (const std::bad_alloc&)
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{
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result = RESULT_ERR_OUT_OF_MEMORY;
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}
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catch (...)
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{
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result = RESULT_ERR_GENERIC;
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}
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StopMovie();
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return result;
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}
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Result Tracker::RecordMovie(Machine& emulator,std::iostream& stream,const bool append)
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{
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if (!emulator.Is(Api::Machine::GAME))
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return RESULT_ERR_NOT_READY;
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UpdateRewinderState( false );
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Result result;
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try
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{
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if (movie == NULL)
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{
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movie = new Movie
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(
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emulator,
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&Machine::LoadState,
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&Machine::SaveState,
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emulator.cpu,
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emulator.image->GetPrgCrc()
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);
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}
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return movie->Record( stream, append ) ? RESULT_OK : RESULT_NOP;
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}
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catch (Result r)
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{
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result = r;
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}
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catch (const std::bad_alloc&)
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{
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result = RESULT_ERR_OUT_OF_MEMORY;
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}
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catch (...)
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{
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result = RESULT_ERR_GENERIC;
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}
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StopMovie();
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return result;
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}
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void Tracker::StopMovie()
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{
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delete movie;
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movie = NULL;
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UpdateRewinderState( true );
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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Result Tracker::StartRewinding() const
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{
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return rewinder ? rewinder->Start() : RESULT_ERR_NOT_READY;
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}
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Result Tracker::StopRewinding() const
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{
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return rewinder ? rewinder->Stop() : RESULT_NOP;
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}
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bool Tracker::IsRewinding() const
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{
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return rewinder && rewinder->IsRewinding();
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}
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bool Tracker::IsMoviePlaying() const
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{
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return movie && movie->IsPlaying();
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}
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bool Tracker::IsMovieRecording() const
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{
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return movie && movie->IsRecording();
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}
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bool Tracker::IsLocked(bool excludeFrame) const
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{
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return IsRewinding() || (!excludeFrame && IsMoviePlaying());
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}
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bool Tracker::IsActive() const
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{
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return IsRewinding() || movie;
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}
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Result Tracker::Execute
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(
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Machine& machine,
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Video::Output* const video,
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Sound::Output* const sound,
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Input::Controllers* input
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)
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{
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if (machine.Is(Api::Machine::ON))
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{
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++frame;
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try
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{
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if (machine.Is(Api::Machine::GAME))
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{
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if (rewinder)
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{
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rewinder->Execute( video, sound, input );
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return RESULT_OK;
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}
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else if (movie)
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{
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if (!movie->Execute())
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{
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StopMovie();
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}
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else if (movie->IsPlaying())
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{
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input = NULL;
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}
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}
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}
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machine.Execute( video, sound, input );
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return RESULT_OK;
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}
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catch (Result result)
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{
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return machine.PowerOff( result );
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}
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catch (const std::bad_alloc&)
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{
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return machine.PowerOff( RESULT_ERR_OUT_OF_MEMORY );
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}
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catch (...)
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{
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return machine.PowerOff( RESULT_ERR_GENERIC );
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}
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}
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else
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{
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return RESULT_ERR_NOT_READY;
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}
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}
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}
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}
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