nestopia/doc/details/api/Nes..Api..Movie.html
2012-09-02 13:13:55 -04:00

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Class Nes::Api::Movie</H2>
<PRE>
<code>Base</code>
|
+--<B>Nes::Api::Movie</B>
</PRE>
<HR>
<DL>
<DT>class <B><a href="../api/Nes..Api.html">Nes::Api</a>::Movie</B></DT><dt> extends Base
</DL>
<p>Movie playing/recording interface.
<p>
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<CODE>enum</CODE></FONT></TD>
<TD><B><CODE><a href="../api/Nes..Api..Movie..Event.html">Nes::Api::Movie::Event</a></CODE></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Movie event.</TD>
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<CODE>typedef</CODE></FONT></TD>
<TD><B><CODE><a href="../api/Nes..Api..Movie..EventCallback.html">Nes::Api::Movie::EventCallback</a></CODE></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Movie event callback prototype.</TD>
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<CODE>enum</CODE></FONT></TD>
<TD><B><CODE><a href="../api/Nes..Api..Movie..How.html">Nes::Api::Movie::How</a></CODE></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Recording procedure.</TD>
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<CODE>&nbsp;static <a href="../api/Nes..Api..Movie..EventCaller.html">Nes::Api::Movie::EventCaller</a></CODE></FONT></TD>
<TD><CODE><B><a href="#eventCallback">eventCallback</a></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Movie event callback manager.</TD>
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<TD><CODE><B><a href="#Movie(T&)">Movie</a></B>( T& instance )</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface constructor.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><a href="#Eject()">Eject</a></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>@deprecated
</I></TD>
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<CODE>&nbsp;bool</CODE></FONT></TD>
<TD><CODE><B><a href="#IsPlaying()">IsPlaying</a></B>() const</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks if a movie is being played.</TD>
</TR>
<TR BGCOLOR="white">
<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
<CODE>&nbsp;bool</CODE></FONT></TD>
<TD><CODE><B><a href="#IsRecording()">IsRecording</a></B>() const</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks if a movie is being recorded.</TD>
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<TR BGCOLOR="white">
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<CODE>&nbsp;bool</CODE></FONT></TD>
<TD><CODE><B><a href="#IsStopped()">IsStopped</a></B>() const</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks if a movie has stopped playing or recording.</TD>
</TR>
<TR BGCOLOR="white">
<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
<CODE>&nbsp;Result</CODE></FONT></TD>
<TD><CODE><B><a href="#Play(std::istream&)">Play</a></B>( std::istream& stream )</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays movie.</TD>
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<CODE>&nbsp;Result</CODE></FONT></TD>
<TD><CODE><B><a href="#Record(std::iostream&,How)">Record</a></B>( std::iostream& stream, <a href="../api/Nes..Api..Movie..How.html">Nes::Api::Movie::How</a> how = CLEAN )</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Records movie.</TD>
</TR>
<TR BGCOLOR="white">
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><a href="#Stop()">Stop</a></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stops movie.</TD>
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&nbsp;
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<A NAME="eventCallback"><!-- --></A>
<A NAME="eventCallback"><!-- --></A>
<H3>eventCallback</H3>
<PRE>
public static <a href="../api/Nes..Api..Movie..EventCaller.html">Nes::Api::Movie::EventCaller</a> <B>eventCallback</B>;
</PRE>
<DL>
<DD>Movie event callback manager.
Static object used for adding the user defined callback.
</DD>
</DL>
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<A NAME="Movie(T&)"><!-- --></A>
<A NAME="Movie"><!-- --></A>
<H3>Movie</H3>
<PRE>
public <B>Movie</B>( T& instance );
</PRE>
<DL>
<DD>Interface constructor.
</DD>
<DL>
<DT><B>Parameters: </B><DD><code>instance</code> - emulator instance</DD>
</DL>
</DL>
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<A NAME="Eject()"><!-- --></A>
<A NAME="Eject"><!-- --></A>
<H3>Eject</H3>
<PRE>
public void <B>Eject</B>();
</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>@deprecated
</I>
<P>
Ejects movie.
</DD>
</DL>
<HR>
<A NAME="IsPlaying()"><!-- --></A>
<A NAME="IsPlaying"><!-- --></A>
<H3>IsPlaying</H3>
<PRE>
public bool <B>IsPlaying</B>() const throw();
</PRE>
<DL>
<DD>Checks if a movie is being played.
</DD>
<DL>
<DT><B>Returns: </B><DD>true if playing</DD>
</DL>
</DL>
<HR>
<A NAME="IsRecording()"><!-- --></A>
<A NAME="IsRecording"><!-- --></A>
<H3>IsRecording</H3>
<PRE>
public bool <B>IsRecording</B>() const throw();
</PRE>
<DL>
<DD>Checks if a movie is being recorded.
</DD>
<DL>
<DT><B>Returns: </B><DD>true if recording</DD>
</DL>
</DL>
<HR>
<A NAME="IsStopped()"><!-- --></A>
<A NAME="IsStopped"><!-- --></A>
<H3>IsStopped</H3>
<PRE>
public bool <B>IsStopped</B>() const throw();
</PRE>
<DL>
<DD>Checks if a movie has stopped playing or recording.
</DD>
<DL>
<DT><B>Returns: </B><DD>true if stopped</DD>
</DL>
</DL>
<HR>
<A NAME="Play(std::istream&)"><!-- --></A>
<A NAME="Play"><!-- --></A>
<H3>Play</H3>
<PRE>
public Result <B>Play</B>( std::istream& stream ) throw();
</PRE>
<DL>
<DD>Plays movie.
</DD>
<DL>
<DT><B>Parameters: </B><DD><code>stream</code> - input stream to movie</DD>
<DT><B>Returns: </B><DD>result code</DD>
</DL>
</DL>
<HR>
<A NAME="Record(std::iostream&,How)"><!-- --></A>
<A NAME="Record"><!-- --></A>
<H3>Record</H3>
<PRE>
public Result <B>Record</B>( std::iostream& stream, <a href="../api/Nes..Api..Movie..How.html">Nes::Api::Movie::How</a> how = CLEAN ) throw();
</PRE>
<DL>
<DD>Records movie.
</DD>
<DL>
<DT><B>Parameters: </B><DD><code>stream</code> - stream to record movie to
<DD><code>how</code> - CLEAN to erase any previous content, APPEND to keep content, default is CLEAN</DD>
<DT><B>Returns: </B><DD>result code</DD>
</DL>
</DL>
<HR>
<A NAME="Stop()"><!-- --></A>
<A NAME="Stop"><!-- --></A>
<H3>Stop</H3>
<PRE>
public void <B>Stop</B>() throw();
</PRE>
<DL>
<DD>Stops movie.
</DD>
</DL>
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