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<TITLE>Nestopia Core API: Nes::Api::DipSwitches</TITLE>
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<B>Nestopia Core API</B></EM>
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api</FONT>
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Class Nes::Api::DipSwitches</H2>
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<PRE>
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<code>Base</code>
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+--<B>Nes::Api::DipSwitches</B>
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</PRE>
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<DT>class <B><a href="../api/Nes..Api.html">Nes::Api</a>::DipSwitches</B></DT><dt> extends Base
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<p>DIP switches interface.
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<p>
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<HR>
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<!-- =========== CONSTRUCTOR SUMMARY =========== -->
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<B>Constructor Summary</B></FONT></TD>
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<TD><CODE><B><a href="#DipSwitches(T&)">DipSwitches</a></B>( T& instance )</CODE>
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<BR>
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Interface constructor.</TD>
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<!-- =========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
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<CODE> bool</CODE></FONT></TD>
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<TD><CODE><B><a href="#CanModify()">CanModify</a></B>() const</CODE>
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<BR>
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Checks if the DIP switches can be changed at this time.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
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<CODE> const char*</CODE></FONT></TD>
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<TD><CODE><B><a href="#GetDipName(uint)">GetDipName</a></B>( uint dip ) const</CODE>
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<BR>
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Returns the name of a DIP switch.</TD>
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</TR>
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<TR BGCOLOR="white">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><a href="#GetValue(uint)">GetValue</a></B>( uint dip ) const</CODE>
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<BR>
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Returns the current DIP switch value.</TD>
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<TR BGCOLOR="white">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
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<CODE> const char*</CODE></FONT></TD>
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<TD><CODE><B><a href="#GetValueName(uint,uint)">GetValueName</a></B>( uint dip, uint value ) const</CODE>
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<BR>
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Returns the name of a DIP switch value.</TD>
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</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
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<CODE> uint</CODE></FONT></TD>
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<TD><CODE><B><a href="#NumDips()">NumDips</a></B>() const</CODE>
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<BR>
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Returns the number of available DIP switches.</TD>
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<TR BGCOLOR="white">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
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<CODE> uint</CODE></FONT></TD>
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<TD><CODE><B><a href="#NumValues(uint)">NumValues</a></B>( uint dip ) const</CODE>
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<BR>
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Returns the number of values that can be chosen for a DIP switch.</TD>
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</TR>
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<TR BGCOLOR="white">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
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<CODE> Result</CODE></FONT></TD>
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<TD><CODE><B><a href="#SetValue(uint,uint)">SetValue</a></B>( uint dip, uint value )</CODE>
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<BR>
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Sets a DIP switch value.</TD>
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</TR>
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</TABLE>
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<BR>
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<BR>
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<!-- ============ Constructor Detail ========== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<TD COLSPAN=1><FONT SIZE="+2">
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<B>Constructor Detail</B></FONT></TD>
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</TR>
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</TABLE>
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<A NAME="DipSwitches(T&)"><!-- --></A>
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<A NAME="DipSwitches"><!-- --></A>
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<H3>DipSwitches</H3>
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<PRE>
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public <B>DipSwitches</B>( T& instance );
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</PRE>
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<DL>
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<DD>Interface constructor.
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</DD>
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<DL>
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<DT><B>Parameters: </B><DD><code>instance</code> - emulator instance</DD>
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</DL>
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</DL>
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<HR>
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<BR>
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<!-- ============ Method Detail ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<TR BGCOLOR="#ccccff">
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<TD COLSPAN=1><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TD>
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</TR>
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</TABLE>
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<A NAME="CanModify()"><!-- --></A>
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<A NAME="CanModify"><!-- --></A>
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<H3>CanModify</H3>
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<PRE>
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public bool <B>CanModify</B>() const throw();
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</PRE>
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<DL>
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<DD>Checks if the DIP switches can be changed at this time.
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</DD>
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<DL>
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<DT><B>Returns: </B><DD>true if DIP switches can be changed</DD>
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</DL>
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</DL>
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<HR>
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<A NAME="GetDipName(uint)"><!-- --></A>
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<A NAME="GetDipName"><!-- --></A>
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<H3>GetDipName</H3>
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<PRE>
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public const char* <B>GetDipName</B>( uint dip ) const throw();
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</PRE>
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<DL>
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<DD>Returns the name of a DIP switch.
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</DD>
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<DL>
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<DT><B>Parameters: </B><DD><code>dip</code> - DIP switch ID</DD>
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<DT><B>Returns: </B><DD>DIP switch name or NULL if unavailable</DD>
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</DL>
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</DL>
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<HR>
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<A NAME="GetValue(uint)"><!-- --></A>
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<A NAME="GetValue"><!-- --></A>
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<H3>GetValue</H3>
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<PRE>
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public int <B>GetValue</B>( uint dip ) const throw();
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</PRE>
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<DL>
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<DD>Returns the current DIP switch value.
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</DD>
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<DL>
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<DT><B>Parameters: </B><DD><code>dip</code> - DIP switch ID</DD>
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<DT><B>Returns: </B><DD>value ID or INVALID if unavailable</DD>
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</DL>
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</DL>
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<HR>
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<A NAME="GetValueName(uint,uint)"><!-- --></A>
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<A NAME="GetValueName"><!-- --></A>
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<H3>GetValueName</H3>
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<PRE>
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public const char* <B>GetValueName</B>( uint dip, uint value ) const throw();
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</PRE>
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<DL>
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<DD>Returns the name of a DIP switch value.
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</DD>
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<DL>
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<DT><B>Parameters: </B><DD><code>dip</code> - DIP switch ID
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<DD><code>value</code> - value ID</DD>
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<DT><B>Returns: </B><DD>value name or NULL if unavailable</DD>
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</DL>
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</DL>
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<HR>
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<A NAME="NumDips()"><!-- --></A>
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<A NAME="NumDips"><!-- --></A>
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<H3>NumDips</H3>
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<PRE>
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public uint <B>NumDips</B>() const throw();
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</PRE>
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<DL>
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<DD>Returns the number of available DIP switches.
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</DD>
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<DL>
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<DT><B>Returns: </B><DD>number</DD>
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</DL>
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</DL>
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<HR>
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<A NAME="NumValues(uint)"><!-- --></A>
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<A NAME="NumValues"><!-- --></A>
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<H3>NumValues</H3>
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<PRE>
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public uint <B>NumValues</B>( uint dip ) const throw();
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</PRE>
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<DL>
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<DD>Returns the number of values that can be chosen for a DIP switch.
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</DD>
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<DL>
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<DT><B>Parameters: </B><DD><code>dip</code> - DIP switch ID</DD>
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<DT><B>Returns: </B><DD>number</DD>
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</DL>
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</DL>
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<HR>
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<A NAME="SetValue(uint,uint)"><!-- --></A>
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<A NAME="SetValue"><!-- --></A>
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<H3>SetValue</H3>
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<PRE>
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public Result <B>SetValue</B>( uint dip, uint value ) throw();
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</PRE>
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<DL>
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<DD>Sets a DIP switch value.
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</DD>
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<DL>
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<DT><B>Parameters: </B><DD><code>dip</code> - DIP switch ID
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<DD><code>value</code> - value ID</DD>
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<DT><B>Returns: </B><DD>result code</DD>
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</DL>
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<HR>
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<TD BGCOLOR="#eeeeff"> <a href="../../index-overview-summary.html"><B>Overview</B></a> </TD>
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<TD BGCOLOR="#eeeeff"> <a href="project-summary.html"><B>Project</B></a> </TD>
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
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<B>Nestopia Core API</B></EM>
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</TD>
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