//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_WINDOW_STATUSBAR_H #define NST_WINDOW_STATUSBAR_H #pragma once #include "NstWindowGeneric.hpp" namespace Nestopia { namespace Window { class Custom; class StatusBar { public: StatusBar(Custom&,uint); ~StatusBar(); void Enable(bool=true,bool=true); void Show() const; uint Height() const; uint GetMaxMessageLength() const; enum { FIRST_FIELD, SECOND_FIELD }; private: enum {CHILD_ID=1000}; void Update() const; void OnSize(Param&); void OnDestroy(Param&); struct Width { enum { DEF_CHAR_WIDTH = 7, DEF_FIRST_WIDTH = 10 }; inline explicit Width(uint); void Calculate(HWND); const uint numChars; uint character; uint first; }; Width width; Custom& parent; Generic window; public: bool Enabled() const { return window; } void Disable() { Enable( false ); } class Stream { const Generic window; const uint field; public: Stream(Generic w,uint f) : window(w), field(f) {} void operator << (wcstring) const; void Clear() const; }; Stream Text(uint field=0) const { return Stream( window, field ); } }; } } #endif