//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_WINDOW_CUSTOM_H #define NST_WINDOW_CUSTOM_H #pragma once #include "NstCollectionRouter.hpp" #include "NstWindowGeneric.hpp" namespace Nestopia { namespace Window { using Application::Configuration; struct Param; typedef Collection::Router MsgHandler; class Custom : public Generic { protected: MsgHandler msgHandler; Custom() {} template Custom(Owner* owner,MsgArray& array) : msgHandler( owner, array ) {} template Custom(uint mid,Owner* owner,Msg msg) : msgHandler( mid, owner, msg ) {} private: typedef Object::Delegate TimerCallback; struct Timer : TimerCallback { Timer(const TimerCallback&); bool active; }; typedef Collection::Vector Timers; void StartTimer(TimerCallback,uint) const; bool StopTimer(TimerCallback) const; static void CALLBACK TimerProc(HWND,uint,UINT_PTR,DWORD); static Timers timers; public: MsgHandler& Messages() { return msgHandler; } template void StartTimer(Data* data,Code code,uint duration) const { StartTimer( TimerCallback(data,code), duration ); } template bool StopTimer(Data* data,Code code) const { return StopTimer( TimerCallback(data,code) ); } }; } } #endif