//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstSystemTimer.hpp" #include #if NST_MSVC #pragma comment(lib,"winmm") #endif #if NST_MSVC >= 1200 #pragma warning( push ) #pragma warning( disable : 4201 ) #endif #include #if NST_MSVC >= 1200 #pragma warning( pop ) #endif namespace Nestopia { namespace System { const Timer::Settings Timer::settings; Timer::Settings::Settings() : period(0) { LARGE_INTEGER li; if (::QueryPerformanceFrequency( &li )) { pfFrequency = li.HighPart; pfFrequency = pfFrequency << 32 | li.LowPart; } else { pfFrequency = 0; } if (::timeBeginPeriod( 1 ) != TIMERR_NOCANDO) { period = 1; } else { TIMECAPS caps; if ( ::timeGetDevCaps( &caps, sizeof(caps) ) == TIMERR_NOERROR && caps.wPeriodMin && ::timeBeginPeriod( caps.wPeriodMin ) != TIMERR_NOCANDO ) period = caps.wPeriodMin; } } Timer::Settings::~Settings() { if (period) ::timeEndPeriod( period ); } Timer::Timer(const Type desired) { Reset( desired ); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("t", on) #endif inline bool Timer::QueryPf(Value& value) { LARGE_INTEGER li; if (::QueryPerformanceCounter( &li )) { value = li.HighPart; value = value << 32 | li.LowPart; return true; } else { return false; } } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif bool Timer::Reset(const Type desired) { threshold = THRESHOLD; giveup = 0; if (desired == PERFORMANCE && settings.pfFrequency - uint(MIN_PF_FRQ) <= uint(MAX_PF_FRQ) && QueryPf( start )) { frequency = settings.pfFrequency; checkPoint = settings.pfFrequency * uint(CHECKPOINT); type = PERFORMANCE; } else { start = ::timeGetTime(); frequency = 1000; checkPoint = 1000 * CHECKPOINT; type = MULTIMEDIA; } return type == desired; } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("t", on) #endif Timer::Value Timer::Elapsed() const { if (type == PERFORMANCE) { Value current; return QueryPf( current ) ? current - start : Value(0); } else { return ::timeGetTime() - uint(start); } } bool Timer::Wait(Value current,const Value target) { NST_ASSERT( target >= current ); if (target - current >= frequency * uint(SUSPICIOUS)) { NST_DEBUG_MSG("timer clock jump!"); return false; } const uint milliSecs( (target - current) * 1000 / frequency ); if (milliSecs > settings.period + threshold) { ::Sleep( milliSecs - threshold ); current = Elapsed(); if (current > target) { threshold += giveup; giveup ^= 1; } } if (threshold > THRESHOLD && checkPoint < target) { --threshold; checkPoint = target + frequency * uint(CHECKPOINT); } if (type == PERFORMANCE) { for (const Value s(start); current < target && QueryPf( current ); current -= s); } else { for (uint c=current, t=target, s=start; c < t; c = ::timeGetTime() - s); } return true; } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif } }