//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstSystemInfo.hpp" #include namespace Nestopia { namespace System { namespace Info { uint GetCpuCount() { struct Stored { uint count; Stored() { SYSTEM_INFO sysinfo; ::GetSystemInfo( &sysinfo ); count = NST_MIN(sysinfo.dwNumberOfProcessors,1); } }; static const Stored stored; return stored.count; } uint GetCpuSpeed() { struct Stored { uint mHz; Stored() : mHz(0) { HKEY hKey; if ( ERROR_SUCCESS == ::RegOpenKeyEx ( HKEY_LOCAL_MACHINE, L"HARDWARE\\DESCRIPTION\\System\\CentralProcessor\\0", 0, KEY_QUERY_VALUE, &hKey ) ) { DWORD data, size; if ( ERROR_SUCCESS == ::RegQueryValueEx ( hKey, L"~MHz", NULL, &data, NULL, &size ) && data == REG_DWORD && size == sizeof(DWORD) && ERROR_SUCCESS == ::RegQueryValueEx ( hKey, L"~MHz", NULL, NULL, reinterpret_cast(&data), &size ) ) mHz = data; ::RegCloseKey( hKey ); } } }; static const Stored stored; return stored.mHz; } } } }