//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_OBJECT_HEAP_H #define NST_OBJECT_HEAP_H #pragma once #include "NstMain.hpp" namespace Nestopia { namespace Object { template class Heap { Heap(const Heap&); T* const array; public: enum { SIZE = N }; Heap() : array(new T [SIZE]) {} ~Heap() { typedef char TypeComplete[sizeof(T)]; delete [] array; } operator T* () const { return array; } }; template class Heap { Heap(const Heap&); T& ref; public: Heap() : ref(*(new T)) {} explicit Heap(T* t) : ref(*t) { NST_ASSERT(t); } ~Heap() { typedef char TypeComplete[sizeof(T)]; delete &ref; } T& operator * () const { return ref; } T* operator -> () const { return &ref; } }; template<> class Heap { Heap(const Heap&); void* const ref; public: explicit Heap(void* t) : ref(t) { NST_ASSERT( t ); } explicit Heap(uint size) : ref(operator new (size)) { NST_ASSERT( size ); } ~Heap() { operator delete (ref); } operator void* () const { return ref; } }; } } #endif