//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_MANAGER_SOUND_H #define NST_MANAGER_SOUND_H #pragma once #include "NstDirectSound.hpp" #include "NstObjectHeap.hpp" namespace Nestopia { namespace Window { class Sound; } namespace Managers { class Paths; class Preferences; class Sound : Manager { public: Sound(Window::Custom&,Window::Menu&,Emulator&,const Paths&,const Preferences&,const Configuration&); ~Sound(); void StartEmulation() const; void StopEmulation(); void Save(Configuration&) const; private: void OnMenuOptionsSound(uint); void OnEmuEvent(Emulator::Event,Emulator::Data); void Disable(cstring=NULL); void UpdateSettings(); bool CanRunInBackground() const; struct Callbacks; class Recorder; Nes::Sound::Output* emuOutput; const Paths& paths; const Preferences& preferences; Nes::Sound::Output output; DirectX::DirectSound directSound; Object::Heap dialog; Object::Heap recorder; public: Nes::Sound::Output* GetOutput() { return emuOutput; } }; } } #endif