//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_MANAGER_NETPLAY_H #define NST_MANAGER_NETPLAY_H #pragma once namespace Nestopia { namespace Managers { class Netplay : Manager { public: Netplay(Emulator&,const Configuration&,Window::Menu&,const Paths&,Window::Custom&); ~Netplay(); void Save(Configuration&,bool) const; bool Close() const; private: class Dll; class Kaillera; void UpdateMenu () const; void OnEmuEvent (Emulator::Event,Emulator::Data); void OnAppEvent (Application::Instance::Event,const void*); void OnCmdConnection (uint); void OnCmdChat (uint); Kaillera* kaillera; Window::Custom& window; const Paths& paths; bool fullscreen; const bool doFullscreen; }; } } #endif