//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_MANAGER_MOVIE_H #define NST_MANAGER_MOVIE_H #pragma once #include "NstObjectHeap.hpp" namespace Nestopia { namespace Window { class Movie; } namespace Io { namespace Stream { class InOut; } } namespace Managers { class Paths; class Movie : Manager { public: Movie(Emulator&,Window::Menu&,const Paths&); ~Movie(); enum Alert { NOISY, QUIET }; bool Load(const Path&,Alert); private: void OnMenu (const Window::Menu::PopupHandler::Param&); void OnEmuEvent (Emulator::Event,Emulator::Data); void OnCmdFile (uint); void OnCmdRecord (uint); void OnCmdPlay (uint); void OnCmdStop (uint); void OnCmdRewind (uint); void OnCmdForward (uint); void OnCmdExportAvi (uint); class File { public: explicit File(Emulator&); ~File(); enum Pos { POS_BEG, POS_END }; enum Mode { MODE_PLAY, MODE_RECORD }; bool Start(Mode); void Stop(Pos=POS_BEG); void Update(const Path&); bool Rewind(); bool Forward(); bool CanPlay() const; bool CanRecord() const; bool CanStop() const; bool CanRewind() const; bool CanForward() const; const Path& GetPath() const; private: bool IsReady() const; bool CanSetPos() const; Io::Stream::InOut* stream; Pos pos; Emulator& emulator; Path path; }; File file; Object::Heap dialog; const Paths& paths; }; } } #endif