//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstIoLog.hpp" #include "NstDialogLogfile.hpp" #include "NstManager.hpp" #include "NstManagerPreferences.hpp" #include "NstManagerLogfile.hpp" #include "../core/api/NstApiUser.hpp" namespace Nestopia { namespace Managers { struct Logfile::Callbacks { static void NST_CALLBACK DoOutput(Nes::User::UserData data,wcstring text,uint length) { NST_ASSERT( data && text ); if (length) { #ifdef NST_DEBUG ::OutputDebugString( text ); #endif Logfile& log = *static_cast(data); if (log.preferences[Preferences::SAVE_LOGFILE]) { try { if (log.file.IsOpen()) { if (log.file.Size() > MAX_SIZE) log.file.Truncate( log.msgOffset ); } else { log.Open(); } log.file.Write( text, length * sizeof(wchar_t) ); } catch (Io::File::Exception) { log.Close(); } } } } static void NST_CALLBACK DoCharOutput(Nes::User::UserData data,cstring text,ulong length) { NST_ASSERT( data && text ); Logfile& log = *static_cast(data); if (length && log.preferences[Preferences::SAVE_LOGFILE]) { const HeapString string( text, length ); DoOutput( data, string.Ptr(), string.Length() ); } } }; Logfile::Logfile(Emulator& e,Window::Menu& m,const Preferences& p) : Manager ( e, m, this, &Logfile::OnEmuEvent, IDM_VIEW_LOGFILE, &Logfile::OnCommand ), preferences ( p ) { Io::Log::SetCallback( this, Callbacks::DoOutput ); Nes::User::logCallback.Set( &Callbacks::DoCharOutput, this ); UpdateMenu(); } Logfile::~Logfile() { Io::Log::UnsetCallback(); Nes::User::logCallback.Unset(); } bool Logfile::Available() const { return emulator.NetPlayers() == 0 && file.IsOpen(); } void Logfile::UpdateMenu() const { menu[IDM_VIEW_LOGFILE].Enable( Available() ); } void Logfile::OnEmuEvent(const Emulator::Event event,Emulator::Data) { switch (event) { case Emulator::EVENT_NETPLAY_MODE: UpdateMenu(); break; } } void Logfile::OnCommand(uint) { if (file.IsOpen()) { try { file.Rewind(); HeapString string; file.ReadText( string ); if (Window::Logfile().Open( string.Ptr() )) file.Truncate( msgOffset ); } catch (Io::File::Exception) { Close(); } } } void Logfile::Open() { file.Open ( //Application::Instance::GetExePath(L"nestopia.log"), Application::Instance::GetConfigPath(L"nestopia.log"),//bg Io::File::READ|Io::File::WRITE|Io::File::EMPTY|Io::File::SEQUENTIAL_ACCESS ); HeapString text; text << "Nestopia log file version " << Application::Instance::GetVersion() << "\r\n-----------------------------------\r\n\r\n"; file.WriteText( text.Ptr(), text.Length(), true ); msgOffset = file.Position(); UpdateMenu(); } void Logfile::Close() { Io::Log::UnsetCallback(); Nes::User::logCallback.Unset(); file.Close(); UpdateMenu(); } } }