//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstApplicationException.hpp" #include "NstResourceVersion.hpp" #include "NstIoLog.hpp" #include "NstWindowUser.hpp" #include "NstDialogLanguage.hpp" #include "NstManager.hpp" #include "NstManagerLanguage.hpp" namespace Nestopia { namespace Managers { Language::Language(Emulator& e,Window::Menu& m) : Manager(e,m,this,&Language::OnEmuEvent,IDM_OPTIONS_LANGUAGE,&Language::OnCmd) { const Resource::Version version( Application::Instance::GetLanguage().GetResourcePath().Ptr(), Resource::Version::PRODUCT ); if (version != Application::Instance::GetVersion() && !Window::User::Confirm( IDS_INCOMPATIBLE_RESOURCE )) throw Application::Exception(); Io::Log() << "Language: loaded \"" << Application::Instance::GetLanguage().GetResourcePath().File() << "\" version " << version << '-' << Resource::Version( Application::Instance::GetLanguage().GetResourcePath().Ptr(), Resource::Version::FILE ) << "\r\n"; } void Language::OnCmd(uint) { const Path newPath( Window::Language().Open() ); if (newPath.Length()) { Application::Instance::GetLanguage().UpdateResource( newPath.Ptr() ); if (Window::User::Confirm( IDS_LANGUAGE_UPDATE )) Application::Instance::GetMainWindow().Close(); } } void Language::OnEmuEvent(const Emulator::Event event,const Emulator::Data data) { switch (event) { case Emulator::EVENT_NETPLAY_MODE: menu[IDM_OPTIONS_LANGUAGE].Enable( !data ); break; } } } }