//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstManager.hpp" #include "NstManagerInput.hpp" namespace Nestopia { namespace Managers { Input::Commands::CmdKey::CmdKey(const Key& key,uint c) : Key(key), cmd(c), prev(false) {} Input::Commands::Commands(Window::Custom& w,DirectX::DirectInput& d) : acquired(false), clock(CLOCK_DEFAULT), window(w), directInput(d) { window.Messages().Hooks().Add( WM_SETFOCUS, this, &Commands::OnFocus ); } Input::Commands::~Commands() { window.StopTimer( this, &Commands::OnTimer ); window.Messages().Hooks().Remove( this ); } void Input::Commands::Update() { if (!acquired && CanPoll()) { clock = CLOCK_DEFAULT; window.StartTimer( this, &Commands::OnTimer, POLL_RAPID ); } } void Input::Commands::Add(const Key& key,uint cmd) { if (key.Assigned() && !key.IsVirtualKey()) keys.PushBack( CmdKey(key,cmd) ); } void Input::Commands::BeginAdd() { keys.Clear(); } void Input::Commands::EndAdd() { keys.Defrag(); Update(); } void Input::Commands::Acquire() { acquired = true; } void Input::Commands::Unacquire() { acquired = false; Update(); } void Input::Commands::OnFocus(Window::Param&) { Update(); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("t", on) #endif bool Input::Commands::ForcePoll() { NST_ASSERT( keys.Size() ); Keys::Iterator it = keys.Begin(); Keys::ConstIterator const end = keys.End(); do { if (it->GetToggle( it->prev )) { window.PostCommand( it->cmd ); return true; } } while (++it != end); return false; } uint Input::Commands::OnTimer() { if (!acquired) { if (CanPoll()) { directInput.Poll(); if (ForcePoll()) { clock = POLL_RAPID; return POLL_REST; } else { uint next = clock; clock = CLOCK_DEFAULT; return next; } } else { directInput.Unacquire(); } } return CLOCK_STOP; } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif } }