//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstManager.hpp" #include "NstDialogImageInfo.hpp" #include "NstManagerImageInfo.hpp" namespace Nestopia { namespace Managers { ImageInfo::ImageInfo(Emulator& e,Window::Menu& m) : Manager(e,m,this,&ImageInfo::OnEmuEvent,IDM_VIEW_IMAGE_INFO,&ImageInfo::OnCmd) { UpdateMenu(); } void ImageInfo::OnCmd(uint) { Window::ImageInfo( emulator ).Open(); } bool ImageInfo::Available() const { return emulator.NetPlayers() == 0 && emulator.IsImage(); } void ImageInfo::UpdateMenu() const { menu[IDM_VIEW_IMAGE_INFO].Enable( Available() ); } void ImageInfo::OnEmuEvent(const Emulator::Event event,Emulator::Data) { switch (event) { case Emulator::EVENT_LOAD: case Emulator::EVENT_UNLOAD: UpdateMenu(); break; } } } }