//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_MANAGER_AVICONVERTER_H #define NST_MANAGER_AVICONVERTER_H #pragma once #include "../core/api/NstApiMovie.hpp" namespace Nestopia { namespace Managers { class AviConverter { public: explicit AviConverter(Emulator&); ~AviConverter(); uint Record(const Path&,const Path&) const; private: enum { MAX_FILE_SIZE = 0x40000000, VIDEO_BPP = 16, VIDEO_R_MASK = 0x1FU << 10, VIDEO_G_MASK = 0x1FU << 5, VIDEO_B_MASK = 0x1FU << 0 }; Emulator& emulator; const bool on; Nes::Video::RenderState renderState; Nes::Video::Output::LockCallback nesVideoLockFunc; void* nesVideoLockData; Nes::Video::Output::UnlockCallback nesVideoUnlockFunc; void* nesVideoUnlockData; Nes::Sound::Output::LockCallback nesSoundLockFunc; void* nesSoundLockData; Nes::Sound::Output::UnlockCallback nesSoundUnlockFunc; void* nesSoundUnlockData; Nes::Movie::EventCallback nesMovieEventFunc; void* nesMovieEventData; Collection::Buffer saveState; }; } } #endif