//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_MANAGER_H #define NST_MANAGER_H #pragma once #include "NstWindowMenu.hpp" #include "NstManagerEmulator.hpp" namespace Nestopia { namespace Managers { using Application::Configuration; class Manager { protected: Emulator& emulator; Window::Menu& menu; Manager(Emulator& e,Window::Menu& m) : emulator(e), menu(m) { } template Manager(Emulator& e,Window::Menu& m,Data* data,EmuCode emuCode) : emulator(e), menu(m) { emulator.Events().Add( data, emuCode ); } template Manager(Emulator& e,Window::Menu& m,Data* data,EmuCode emuCode,uint id,MenuCode menuCode) : emulator(e), menu(m) { emulator.Events().Add( data, emuCode ); menu.Commands().Add( id, data, menuCode ); } template Manager(Emulator& e,Window::Menu& m,Data* data,EmuCode emuCode,AppCode appCode) : emulator(e), menu(m) { emulator.Events().Add( data, emuCode ); Application::Instance::Events::Add( data, appCode ); } template Manager(Emulator& e,Window::Menu& m,Data* data,EmuCode emuCode,uint id,MenuCode menuCode,AppCode appCode) : emulator(e), menu(m) { emulator.Events().Add( data, emuCode ); menu.Commands().Add( id, data, menuCode ); Application::Instance::Events::Add( data, appCode ); } ~Manager(); public: static void Resume(); }; } } #endif