//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_IO_WAVE_H #define NST_IO_WAVE_H #pragma once #include "language/resource.h" #include "NstString.hpp" #include #if NST_MSVC >= 1200 #pragma warning( push ) #pragma warning( disable : 4201 ) #endif #include #if NST_MSVC >= 1200 #pragma warning( pop ) #endif namespace Nestopia { namespace Io { class Wave { public: enum Mode { MODE_READ = MMIO_ALLOCBUF|MMIO_READ, MODE_WRITE = MMIO_ALLOCBUF|MMIO_READWRITE|MMIO_CREATE|MMIO_EXCLUSIVE }; explicit Wave(Mode); ~Wave(); enum Exception { ERR_OPEN = IDS_WAVE_ERR_OPEN, ERR_WRITE = IDS_WAVE_ERR_WRITE, ERR_READ = IDS_WAVE_ERR_READ, ERR_FINALIZE = IDS_WAVE_ERR_FINALIZE }; uint Open(const GenericString,WAVEFORMATEX&); uint Open(const void*,uint,WAVEFORMATEX&); void Write(const void*,uint); void Read(void*); void Close(); private: uint Open(WAVEFORMATEX&); void Abort(); void CreateChunk(MMCKINFO&,FOURCC,uint,uint,uint) const; void AscendChunk(MMCKINFO&) const; void DescendChunk(MMCKINFO&,const MMCKINFO*,uint) const; template void WriteChunk(const T&,int) const; template void ReadChunk(T&,int) const; HMMIO handle; const Mode mode; MMCKINFO chunkRiff; MMCKINFO chunkData; MMIOINFO info; Path fileName; public: bool IsOpen() const { return handle; } const Path& GetName() const { return fileName; } }; } } #endif