//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstIoLog.hpp" namespace Nestopia { namespace Io { struct Log::Callbacker { void* data; void (NST_CALL *code)(void*,wcstring,uint); }; Log::Callbacker Log::callbacker = {NULL,NULL}; void Log::SetCallback(void* data,void (NST_CALL* code)(void*,wcstring,uint)) { NST_ASSERT( bool(data) == bool(code) ); callbacker.code = code; callbacker.data = data; } void Log::UnsetCallback() { callbacker.code = NULL; callbacker.data = NULL; } Log::~Log() { if (callbacker.code) callbacker.code( callbacker.data, Ptr(), Length() ); } } }