//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_DIALOG_NETPLAY_H #define NST_DIALOG_NETPLAY_H #pragma once #include #include "NstWindowDialog.hpp" namespace Nestopia { namespace Managers { class Paths; class Emulator; } namespace Window { class Netplay { public: Netplay(Managers::Emulator&,const Managers::Paths&,bool); ~Netplay(); void SaveFile() const; wcstring GetPath(wcstring) const; class Chat { public: typedef int (WINAPI *Callback)(char*); explicit Chat(Callback); ~Chat(); void Close(); void Open(); private: struct Handlers; ibool OnInit (Param&); ibool OnCommand (Param&); Dialog dialog; const Callback callback; String::Heap text; }; private: struct Handlers; enum { LAUNCH = 0xB00B }; struct Games { Games(); struct Less { bool operator () (const Path&,const Path&) const; }; typedef std::set Paths; enum { LIMIT = 100 }; enum State { CLEAN, DIRTY, UNINITIALIZED }; State state; Paths paths; }; public: typedef Games::Paths GamePaths; private: void LoadFile(); void Add(Path); ibool OnInitDialog (Param&); ibool OnAdd (Param&); ibool OnRemove (Param&); ibool OnClear (Param&); ibool OnDefault (Param&); ibool OnLaunch (Param&); ibool OnFullscreen (Param&); ibool OnDropFiles (Param&); void OnKeyDown (const NMHDR&); void OnItemChanged (const NMHDR&); void OnInsertItem (const NMHDR&); void OnDeleteItem (const NMHDR&); Dialog dialog; bool doFullscreen; const Managers::Paths& paths; Managers::Emulator& emulator; const Control::NotificationHandler notifications; Games games; public: bool Open() { return dialog.Open() == LAUNCH; } bool ShouldGoFullscreen() const { return doFullscreen; } const GamePaths& GetGamePaths() const { return games.paths; } }; } } #endif