//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstWindowCustom.hpp" #include "NstCtrlSlider.hpp" #include namespace Nestopia { namespace Window { namespace Control { Slider::PositionProxy::operator int () const { return control.Send( TBM_GETPOS, 0, 0 ); } void Slider::PositionProxy::operator = (const int pos) const { control.Send( TBM_SETPOS, true, pos ); } void Slider::SetRange(const int minimum,const int maximum) const { control.Send( TBM_SETRANGE, false, MAKELONG(minimum,maximum) ); } } } }