//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_APPLICATION_MAIN_H #define NST_APPLICATION_MAIN_H #pragma once #include "NstApplicationInstance.hpp" #include "NstManagerPaths.hpp" #include "NstManagerLogfile.hpp" #include "NstManagerPreferences.hpp" #include "NstManagerLauncher.hpp" #include "NstManagerMachine.hpp" #include "NstManagerNetplay.hpp" #include "NstManagerFds.hpp" #include "NstManagerTapeRecorder.hpp" #include "NstManagerDipSwitches.hpp" #include "NstManagerBarcodeReader.hpp" #include "NstManagerNsf.hpp" #include "NstManagerMovie.hpp" #include "NstManagerSaveStates.hpp" #include "NstManagerCheats.hpp" #include "NstManagerRecentFiles.hpp" #include "NstManagerRecentDirs.hpp" #include "NstManagerImageInfo.hpp" #include "NstManagerImageDatabase.hpp" #include "NstManagerLanguage.hpp" #include "NstManagerHelp.hpp" #include "NstManagerFiles.hpp" #include "NstManagerInesHeader.hpp" #include "NstWindowMain.hpp" namespace Nestopia { namespace Application { class Main { public: explicit Main(int); ~Main(); int Run(); private: void Save(); void Exit(); bool FirstUnloadOnExit(); bool OkToExit() const; ibool OnWinClose (Window::Param&); ibool OnWinQueryEndSession (Window::Param&); void OnCmdFileExit(uint); Managers::Emulator emulator; Instance instance; Window::Menu menu; Managers::Preferences preferences; Managers::Logfile logfile; Managers::Language language; Managers::Paths paths; Window::Main window; Managers::RecentFiles recentFiles; Managers::RecentDirs recentDirs; Managers::Machine machine; Managers::Netplay netplay; Managers::Launcher launcher; Managers::Fds fds; Managers::TapeRecorder tapeRecorder; Managers::DipSwitches dipSwitches; Managers::BarcodeReader barcodeReader; Managers::Nsf nsf; Managers::Movie movie; Managers::Cheats cheats; Managers::SaveStates saveStates; Managers::ImageDatabase imageDatabase; Managers::ImageInfo imageInfo; Managers::Help help; Managers::InesHeader inesHeader; Managers::Files files; }; } } #endif