//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include #include "NstString.hpp" #include "NstResourceString.hpp" #include "NstWindowUser.hpp" #include "NstApplicationException.hpp" namespace Nestopia { namespace Application { int Exception::Issue() const { try { if (id) { Resource::String string( id ); if (string.Length()) { if (msg) string.Invoke( msg ); Window::User::Fail( string.Ptr() ); } else { throw 1; } } else if (msg) { Window::User::Fail( msg ); } else { return EXIT_SUCCESS; } } catch (...) { Window::User::Fail( L"Unhandled error! Call the Ghostbusters!" ); } return EXIT_FAILURE; } } }