#ifndef _VIDEO_H_ #define _VIDEO_H_ #define TV_WIDTH 292 #define OVERSCAN_LEFT 0 #define OVERSCAN_RIGHT 0 #define OVERSCAN_BOTTOM 8 #define OVERSCAN_TOP 8 #include #include #include #include "GL/glu.h" // This is part of an elaborate hack to embed the SDL window struct SDL_Window { const void *magic; Uint32 id; char *title; SDL_Surface *icon; int x, y; int w, h; int min_w, min_h; int max_w, max_h; Uint32 flags; }; typedef struct SDL_Window SDL_Window; // typedef struct { int w; int h; } dimensions_t; void opengl_init_structures(); void opengl_cleanup(); void opengl_blit(); void video_init(); void video_create_standalone(); void video_create_embedded(); void video_create(); void video_toggle_fullscreen(); void video_toggle_filter(); void video_toggle_filterupdate(); void video_toggle_scalefactor(); void video_set_filter(); void video_set_dimensions(); void video_set_cursor(); void video_set_title(const char *title); long video_lock_screen(void*& ptr); void video_unlock_screen(void*); #endif