//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstWindowParam.hpp" #include "NstWindowRect.hpp" #include "NstWindowDropFiles.hpp" namespace Nestopia { namespace Window { DropFiles::DropFiles(const Param& param) : hDrop(reinterpret_cast(param.wParam)), hWnd(param.hWnd) {} DropFiles::~DropFiles() { ::DragFinish( hDrop ); } uint DropFiles::Size() const { return ::DragQueryFile( hDrop, 0xFFFFFFFF, NULL, 0 ); } Path DropFiles::operator [] (uint i) const { Path file; if (const uint length = ::DragQueryFile( hDrop, i, NULL, 0 )) { file.Resize( length ); ::DragQueryFile( hDrop, i, file.Ptr(), length + 1 ); } return file; } bool DropFiles::Inside(HWND const hChild) const { Point point; ::DragQueryPoint( hDrop, &point ); return Rect::Window(hChild).Inside( point.ScreenTransform(hWnd) ); } } }