//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_SYSTEM_TIME_H #define NST_SYSTEM_TIME_H #pragma once #include "NstString.hpp" namespace Nestopia { namespace System { class Time { void SetLocal(const void*); public: Time(); void Set(); bool Set(wcstring); void Clear(); HeapString ToString(bool=false) const; bool Almost(const Time&) const; bool operator < (const Time&) const; bool operator == (const Time&) const; ushort year; uchar month; uchar day; uchar hour; uchar minute; uchar second; ushort milli; }; } } #endif