//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_SYSTEM_REGISTRY_H #define NST_SYSTEM_REGISTRY_H #pragma once #include "NstString.hpp" namespace Nestopia { namespace System { class Registry { public: enum { MAX_STACK = 8 }; static void UpdateAssociations(); private: enum { ASSOCIATION_CHANGED = 0x2 }; class Key { public: bool operator << (const GenericString) const; bool operator >> (HeapString&) const; bool Delete() const; bool Delete(const GenericString) const; private: struct AutoKey; const uint count; wcstring stack[MAX_STACK]; public: Key(const Key& parent,wcstring name) : count(parent.count + 1) { NST_ASSERT( count <= MAX_STACK ); std::memcpy( stack, parent.stack, parent.count * sizeof(wchar_t*) ); stack[parent.count] = name; } Key(const Key& parent) : count(parent.count) { std::memcpy( stack, parent.stack, parent.count * sizeof(wchar_t*) ); } Key(wcstring name) : count(1) { stack[0] = name; } Key operator [] (wcstring name) const { return Key( *this, name ); } }; public: Key operator [] (wcstring name) const { return name; } }; } } #endif