//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_SYSTEM_GUID_H #define NST_SYSTEM_GUID_H #pragma once #include "NstObjectPod.hpp" #include "NstString.hpp" #include namespace Nestopia { namespace System { class Guid : public Object::Pod { typedef Object::Pod Pod; public: Guid(const GenericString&); enum { STRING_LENGTH = 36 }; typedef String::Stack Name; Name GetString() const; private: enum Exception { ERR_INVALID_STRING }; static ulong ConvertData(GenericString); void FromString(GenericString); public: Guid() {} Guid(const GUID& guid) : Pod(guid) {} Guid& operator = (const GUID& guid) { Pod::operator = (guid); return *this; } Guid& operator = (const GenericString& string) { FromString( string ); return *this; } }; } } #endif