//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstResourceGeneric.hpp" #include namespace Nestopia { namespace Resource { bool Generic::Load(const uint id,wcstring const type) { data = NULL; size = 0; if (HINSTANCE const hInstance = ::GetModuleHandle( NULL )) { if (HRSRC const hResource = ::FindResource( hInstance, MAKEINTRESOURCE(id), type )) { if (HGLOBAL const hGlobal = ::LoadResource( hInstance, hResource )) { if (const void* const mem = ::LockResource( hGlobal )) { size = ::SizeofResource( hInstance, hResource ); if (size) { data = mem; return true; } } } } } return false; } } }