//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstResourceClipboard.hpp" namespace Nestopia { namespace Resource { Clipboard::Clipboard(HWND hWnd) : open (::IsClipboardFormatAvailable( CF_UNICODETEXT ) && ::OpenClipboard( hWnd )), handle (open ? ::GetClipboardData( CF_UNICODETEXT ) : NULL), object (handle ? ::GlobalLock( handle ) : NULL) { } bool Clipboard::Available() { return ::IsClipboardFormatAvailable( CF_UNICODETEXT ); } Clipboard::~Clipboard() { if (open) { if (object) ::GlobalUnlock( handle ); ::CloseClipboard(); } } } }