//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_OBJECT_BACKUP_H #define NST_OBJECT_BACKUP_H #pragma once #include #include "NstObjectHeap.hpp" namespace Nestopia { namespace Object { class Backup { const uint size; void* const data; Heap backup; public: Backup(void* p,uint s) : size(s), data(p), backup(s) { std::memcpy( backup, p, s ); } void Restore() const { std::memcpy( data, backup, size ); } }; } } #endif