//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_MANAGER_LOGFILE_H #define NST_MANAGER_LOGFILE_H #pragma once #include "NstIoFile.hpp" namespace Nestopia { namespace Managers { class Preferences; class Logfile : Manager { public: Logfile(Emulator&,Window::Menu&,const Preferences&); ~Logfile(); private: enum { MAX_SIZE = 0x10000 }; struct Callbacks; void Open(); void Close(); bool Available() const; void UpdateMenu() const; void OnCommand(uint); void OnEmuEvent(Emulator::Event,Emulator::Data); const Preferences& preferences; Io::File file; uint msgOffset; }; } } #endif