//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstObjectHeap.hpp" #include "NstWindowParam.hpp" #include "NstManager.hpp" #include "NstDialogLauncher.hpp" #include "NstManagerLauncher.hpp" namespace Nestopia { namespace Managers { Launcher::Launcher(Emulator& e,const Configuration& cfg,Window::Menu& m,const Paths& paths,Window::Custom& w) : Manager ( e, m, this, &Launcher::OnEmuEvent, IDM_FILE_LAUNCHER, &Launcher::OnCmdLauncher, &Launcher::OnAppEvent ), fullscreen ( false ), window ( w ), dialog ( new Window::Launcher(Nes::Cartridge(e).GetDatabase(),paths,cfg) ) { state[FITS] = true; state[AVAILABLE] = true; static const Window::MsgHandler::HookEntry hooks[] = { { WM_ACTIVATE, &Launcher::OnActivate }, { WM_DISPLAYCHANGE, &Launcher::OnDisplayChange } }; window.Messages().Hooks().Add( this, hooks ); } Launcher::~Launcher() { window.Messages().Hooks().Remove( this ); } void Launcher::Save(Configuration& cfg,bool saveSize,bool saveFiles) const { dialog->Save( cfg, saveSize, saveFiles ); } void Launcher::Update() { if (!state[FITS] || !state[AVAILABLE]) dialog->Close(); menu[IDM_FILE_LAUNCHER].Enable( state[FITS] && state[AVAILABLE] ); } void Launcher::OnCmdLauncher(uint) { dialog->Open( fullscreen ); } void Launcher::OnActivate(Window::Param& param) { if (param.Activator().Entering() && !param.Activator().Minimized()) dialog->Synchronize( param.hWnd ); } void Launcher::OnDisplayChange(Window::Param& param) { state[FITS] = ( LOWORD(param.lParam) >= MIN_DIALOG_WIDTH && HIWORD(param.lParam) >= MIN_DIALOG_HEIGHT ); Update(); } void Launcher::OnEmuEvent(const Emulator::Event event,const Emulator::Data data) { switch (event) { case Emulator::EVENT_NETPLAY_MODE: state[AVAILABLE] = !data; Update(); break; } } void Launcher::OnAppEvent(Application::Instance::Event event,const void*) { switch (event) { case Application::Instance::EVENT_FULLSCREEN: case Application::Instance::EVENT_DESKTOP: fullscreen = (event == Application::Instance::EVENT_FULLSCREEN); dialog->Close(); break; } } } }