//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstManager.hpp" #include "NstDialogBarcodeReader.hpp" #include "NstManagerBarcodeReader.hpp" namespace Nestopia { namespace Managers { BarcodeReader::BarcodeReader(Emulator& e,Window::Menu& m) : Manager(e,m) { static const Window::Menu::CmdHandler::Entry commands[] = { { IDM_MACHINE_EXT_BARCODE, &BarcodeReader::OnMenuCmd } }; menu.Commands().Add( this, commands ); static const Window::Menu::PopupHandler::Entry popups[] = { { Window::Menu::PopupHandler::Pos::ID, &BarcodeReader::OnMenuExt } }; menu.Popups().Add( this, popups ); } BarcodeReader::~BarcodeReader() { } bool BarcodeReader::Available() const { return ( Nes::BarcodeReader(emulator).IsConnected() && !emulator.NetPlayers() && emulator.IsOn() && !emulator.IsLocked() ); } void BarcodeReader::OnMenuExt(const Window::Menu::PopupHandler::Param& param) { param.menu[IDM_MACHINE_EXT_BARCODE].Enable( !param.show || Available() ); } void BarcodeReader::OnMenuCmd(uint) { if (Available()) Window::BarcodeReader( emulator, lastCode ).Open(); } } }