//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_DIRECTX_H #define NST_DIRECTX_H #pragma once #include "NstSystemGuid.hpp" namespace Nestopia { namespace DirectX { struct BaseAdapter { bool operator == (const BaseAdapter& a) const { return guid == a.guid; } bool operator < (const BaseAdapter& a) const { return guid < a.guid; } bool operator == (const System::Guid& g) const { return guid == g; } System::Guid guid; HeapString name; }; template class ComInterface : public ImplicitBool< ComInterface > { T* com; public: ComInterface() : com(NULL) {} ~ComInterface() { if (com) com->Release(); } ulong Release() { if (T* const p = com) { com = NULL; return p->Release(); } return 0; } bool operator ! () const { return com == NULL; } T* operator * () const { return com; } T* operator -> () const { NST_ASSERT( com ); return com; } T** operator & () { NST_VERIFY( !com ); return &com; } }; } } #endif