//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstWindowParam.hpp" #include "NstDialogNetPlay.hpp" namespace Nestopia { namespace Window { struct Netplay::Chat::Handlers { static const MsgHandler::Entry messages[]; }; const MsgHandler::Entry Netplay::Chat::Handlers::messages[] = { { WM_INITDIALOG, &Chat::OnInit }, { WM_COMMAND, &Chat::OnCommand } }; Netplay::Chat::Chat(Callback c) : dialog ( IDD_CHAT, this, Handlers::messages ), callback ( c ) {} Netplay::Chat::~Chat() { } void Netplay::Chat::Open() { dialog.Open( Dialog::MODELESS_CHILD ); } void Netplay::Chat::Close() { dialog.Close(); text.Destroy(); } ibool Netplay::Chat::OnInit(Param&) { dialog.Edit(IDC_CHAT_EDIT).Limit(255); return true; } ibool Netplay::Chat::OnCommand(Param& param) { if (param.wParam == 1 && param.lParam == 0) { HeapString wtext; const Control::Edit edit( dialog.Edit(IDC_CHAT_EDIT) ); if (edit.Text() >> wtext) { wtext.Trim(); if (wtext.Length()) { text.Clear(); callback( text.Import(wtext.Ptr()).Ptr() ); } edit.Text().Clear(); } } return false; } } }