//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "resource/resource.h" #include "NstResourceString.hpp" #include "NstDialogLauncher.hpp" namespace Nestopia { namespace Window { Launcher::Tree::Tree() : selection (0), imageList (16,16,IDB_LAUNCHERTREE_OPEN,IDB_LAUNCHERTREE_CLOSED) {} void Launcher::Tree::operator = (const Control::TreeView& treeCtrl) { ctrl = treeCtrl; ctrl.SetImageList( imageList ); ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_ALL ) ); ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_XML ) ); ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_NES ) ); ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_UNIF ) ); ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_FDS ) ); ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_NSF ) ); ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_PATCH ) ); ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_ARCHIVE ) ); ctrl[selection].Select(); } void Launcher::Tree::Close() { selection = ctrl.Selection().GetIndex(); } void Launcher::Tree::SetColors(const uint bg,const uint fg,const Updater redraw) const { ctrl.SetBackgroundColor( bg ); ctrl.SetTextColor( fg ); if (redraw) ctrl.Redraw(); } uint Launcher::Tree::GetType(HTREEITEM const hItem) const { switch (ctrl.GetIndex( hItem )) { case 1: return List::Files::Entry::XML; case 2: return List::Files::Entry::NES; case 3: return List::Files::Entry::UNF; case 4: return List::Files::Entry::FDS; case 5: return List::Files::Entry::NSF; case 6: return List::Files::Entry::PATCH; case 7: return List::Files::Entry::ARCHIVE; } return List::Files::Entry::ALL; } } }