//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstWindowParam.hpp" #include "NstDialogLanguage.hpp" namespace Nestopia { namespace Window { struct Language::Handlers { static const MsgHandler::Entry messages[]; static const MsgHandler::Entry commands[]; }; const MsgHandler::Entry Language::Handlers::messages[] = { { WM_INITDIALOG, &Language::OnInitDialog } }; const MsgHandler::Entry Language::Handlers::commands[] = { { IDOK, &Language::OnCmdOk }, { IDC_LANGUAGE_LIST, &Language::OnDblClk } }; Language::Language() : dialog(IDD_LANGUAGE,this,Handlers::messages,Handlers::commands) {} Language::~Language() { } ibool Language::OnInitDialog(Param&) { paths.clear(); Application::Instance::GetLanguage().EnumerateResources( paths ); const Control::ListBox listBox( dialog.ListBox(IDC_LANGUAGE_LIST) ); Path name; for (Paths::const_iterator it(paths.begin()), end(paths.end()); it != end; ++it) { name = it->File(); name.Extension().Clear(); ::CharUpperBuff( name.Ptr(), 1 ); const uint index = listBox.Add( name.Ptr() ).GetIndex(); listBox[index].Data() = (it - paths.begin()); if (*it == Application::Instance::GetLanguage().GetResourcePath()) listBox[index].Select(); } return true; } void Language::CloseOk() { const Control::ListBox listBox( dialog.ListBox(IDC_LANGUAGE_LIST) ); if (listBox.AnySelection()) { const uint index = listBox.Selection().Data(); if (paths[index] != Application::Instance::GetLanguage().GetResourcePath()) newPath = paths[index]; } dialog.Close(); } ibool Language::OnCmdOk(Param& param) { if (param.Button().Clicked()) CloseOk(); return true; } ibool Language::OnDblClk(Param& param) { if (HIWORD(param.wParam) == LBN_DBLCLK) { CloseOk(); return true; } return false; } } }