//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_DIALOG_AUTOSAVER_H #define NST_DIALOG_AUTOSAVER_H #pragma once #include "NstWindowDialog.hpp" namespace Nestopia { namespace Window { class AutoSaver { public: explicit AutoSaver(const Managers::Paths&); ~AutoSaver(); enum { DEFAULT_SAVE_SLOT = 0 }; const Path GetStateFile() const; private: struct Handlers; struct Settings { Settings(); uint interval; bool notify; Path stateFile; }; ibool OnInitDialog (Param&); ibool OnCmdBrowse (Param&); ibool OnCmdClear (Param&); ibool OnCmdOk (Param&); Dialog dialog; const Managers::Paths& paths; Settings settings; public: void Open() { dialog.Open(); } uint GetInterval() const { return settings.interval * 60 * 1000; } bool ShouldNotify() const { return settings.notify; } }; } } #endif