//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_APPLICATION_LANGUAGE_H #define NST_APPLICATION_LANGUAGE_H #pragma once #include #include "NstSystemDll.hpp" #include "NstApplicationInstance.hpp" namespace Nestopia { namespace Application { class Instance::Language { public: void Load(const Configuration&); void Save(Configuration&) const; typedef std::vector Paths; void UpdateResource(wcstring); void EnumerateResources(Paths&) const; private: void Load(wcstring); struct Resource : System::Dll { bool Load(wcstring); Path path; }; Resource resource; public: HMODULE GetResourceHandle() const { return resource.GetHandle(); } const Path& GetResourcePath() const { return resource.path; } }; } } #endif